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With virtual world’s forming into the next big thing on the horizon, the real world is starting to play catch up. Traffic stats are increasing and the money pouring into virtual worlds is starting to translate into real world money that cannot be ignored. Second Life LogoJust recently a report was released by Screencast.com, a business research and intelligence gathering company, that listed subscription sales for online virtual worlds rising to $526,000,000 in the US market in 2006 alone.

With all this money pouring into the virtual worlds and attention being given to these markets, entrepreneurs and business minds come alive. Just as if it were in the 1800’s and dreamers were running into the California gold rush, people are now running to virtual worlds for entertainment and business.

With business savvy and genius creations comes the bad side of the virtual world progression of litigation, scams and regulations. Lawsuits and discussions are rising in the area of virtual worlds and if real world laws and government regulations apply to these new worlds.

Probably just due to the fact of the mention of sex, the lawsuit coming out of the virtual world Second Life is setting boundaries. Second Life is one of the leading virtual worlds in self ownership. Second Life allows users to own land, collect rent, invent and sell and products and basically participate in a replica of real life, hence the name, Second Life.

The opportunity at Second Life has inspired entrepreneurs like Kevin Alderman to create virtual products for the virtual world. Alderman has created many products but one of his most successful products involved in a lawsuit is called SexGen Platinum. The SexGen program allows virtual world participants in Second Life to add a little bit of sexual flair to their Avatars (or characters they use in the game).

Business was going great for Alderman and his company Eros. However, just like in the Gavelreal world there are thieves and copycats and people that try to sell products as their own. An online persona naming himself, “Volkov Catteneo” started copying the program Alderman wrote for Second Life and selling to others at discounted prices. This issue is not about pennies here, the full program goes for a retail price of $45 US dollars. When Alderman contacted the person illegally selling his program the guy just mocked him and said, “What are you going to do? Sue me?” With that attitude, Alderman filed a civil lawsuit in the U.S. District Court in Tampa, Florida.

This specific lawsuit is very important to the virtual world industry as it will set standards in defining how much freedom people do have in virtual worlds and whether they have to obey every real world law. It isn’t often when avatars from the games start throwing around lawsuits but other litigation in the virtual world industry is not new.

Lawsuits are happening frequently that target the companies actually running the virtual worlds. In regards to Linden Labs, the makers of Second Life they run into lawsuits when they punish users for making bad deals or making the virtual world less fun for others. One recent case that was brought against Second Life was from a man named Marc Bragg, an attorney that used Second Life. The story is well covered in this Wired Magazine story here. Basically Marc Bragg was able to aquire cheap virtual land through underhanded methods and Second Life shut down his account. Since virtual land and products have a real world value, Mr. Bragg’s decided he would sue for the real world value of these products.

Currency ExchangeSome people question whether these virtual items really have any value at all. The real answer is they do in fact have a value when converted to real world dollars. For instance, in Second Life you can exchange your Linden dollars for U.S. dollars. The exchange rate has ranged anywhere from 200 - 350 Lindens to each U.S. dollar. This exchange rate almost rivals some of the world’s currencies in exchange value. Since people spend the virtual dollars on everything from real estate to avatar enhancements, they are spending money on items that do have a real value. The money making prospects has sent people into full time careers making money off of these virtual worlds.

What now remains to be seen is what standards and laws get passed on over to the virtual world from the real world. As lawsuits get settled people will learn the limits their avatars have and can quit making silly statements like, “What are you going to do, sue me?” Until these disputes are taken to the courts most people fight over who is right and wrong through companies that facilitate the transactions. PayPal has had a growing number of disputes due to virtual world disagreements. Until the values reach epic proportions most financial virtual world disputes will probably be settled by companies like PayPal and Second Life internally.

Do you think the courts should stay away from setting laws and regulations for virtual worlds or should the same laws and regulations apply to virtual worlds?

If you’re a Second Life, World of Warcraft or other popular virtual world user and you have opinions on this issue we’d like to hear from you. Are you making a living in a virtual world or have you had some major dispute that is unsettled with another avatar lurking out there? If so we want to hear about it. If virtual worlds are your game and you want to talk about it tell us your story at our submission form.

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7 Responses to “Virtual world’s like Second Life brewing lawsuits and disputes”

  1. The Grid Live

    Second Life News for October 10, 2007…

    Residents Speak: DJ Nexeus Fatale If one thing has been made clear over the four years since Second Life launched, it’s that residents like music. And they like music at events.
    Aeron chairs in ‘Second Life’ rights showdown If you&#82…

  2. Frank Ericson

    There was an article a few months back about a “bombing” in Second Life. If I’m not mistaken, it happened on “land” owned by NBC. NBC went on to sue the group that claimed responsibility. Now, I’m all for justice and what-have-you, but in my opinion, the virtual world is just that - virtual. It is owned by no country, and the only government that exist in each “world” should be the one set by the company running said world. If there is no law in the terms of use (or whatever the rules of behavior are called) preventing a user from doing something, then it should be legal - no matter what the “victim” feels. If a user does do something against the rules, then whatever consequences are appropriate ACCORDING TO THE TERMS OF USE should be enforced - nothing more.

    Personally, I’d like to bomb it all and call it good, but I really can’t bring myself to take the limited time I have from my first life to do a bunch of pointless stuff in a virtual life.

  3. virtual worlds

    Content created disputes depend on the game. For example, in Second Life, users can create their own content, but in Entrepia Universe users can “build” pre-designed content if they have the tools to do that.

    Worth to see the amount of money that has been paid in Entropia Universe for exclusive assets:

    Virtual space resort sells for $100,000
    http://www.virtualworldshub.com/modules/article/view.article.php?6

    Virtual island sells for $26,500
    http://www.virtualworldshub.com/modules/article/view.article.php?5

  4. Daye

    LOL

    Let me try putting this into the correct section :)

    Right off the bat, let me say that invoking any litigation
    due to ‘ financial loss ‘ within a system such as Second Life
    is a very, very bad idea.

    First, you cannot claim financial gain or loss until you
    have converted your in-world cash to tangible money. The
    bad news is once you’ve made that conversion, you are now
    required to inform the IRS ( if you’re a US citizen ) of the
    extra income you have received. Failure to do so will carry
    a significant penalty and will probably come back to haunt you.

    Better hope all your ducks are in a row for previous years
    income before you start waving a giant flag for the IRS to see.

    Second, this is still a game.

    Call it what you wish, but in the end it’s a game. You play
    it knowing what you risk right from the beginning. There is
    zero guarantee that the publisher will even exist tomorrow so
    any money you’ve put into it is at risk at all times.

    Third, not all inhabitants of the ‘ virtual world ‘ are from
    the same country. Second Life has members from every corner of
    the planet and, as a result, their laws and rules will differ
    from those here. You can threaten folks with US laws all day
    long, but if they’re not US citizens, tough luck.

    Not all inhabitants of the ‘ virtual world ‘ are adults. Planning on
    suing a twelve year old because he killed your character and looted
    your Sword of Lawsuits +3 ? Let me know how that turns out for you. . .

    Besides, in the lawsuit happy US of A, do we really need another
    avenue for lawsuits to spring from ? What’s next, virtual
    lawfirms ? Virtual restraining orders ? :|

    Bottom line, real world laws have no place in ‘ virtual ‘ or
    fantasy worlds. If you want to cry about losing money in one
    of these, might I suggest you risk any future potential income
    on a REGULATED gaming industry. . . . . I’m sure Vegas would
    welcome you with open arms.

  5. Diomedes

    I think Daye about coverd it.

  6. j

    What the guy was selling was a program right? That is completely different than ingame items. I dont play so I really dont know but if he wrote code for a program that runs on your computer and wasnt distributed by Second Life I’d say he holds the copyright to it.

  7. Bill Paxton

    Hey!…Thanks for the nice read, keep up the interesting posts..what a nice Tuesday

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